Touchmove not working

In order to provide quality support for touch-based user interfaces, touch events offer the ability to interpret finger or stylus activity on touch screens or trackpads.

The touch events interfaces are relatively low-level APIs that can be used to support application specific multi-touch interactions such as a two-finger gesture. A multi-touch interaction starts when a finger or stylus first touches the contact surface. Other fingers may subsequently touch the surface and optionally move across the touch surface. The interaction ends when the fingers are removed from the surface.

During this interaction, an application receives touch events during the start, move and end phases. Touch events are similar to mouse events except they support simultaneous touches and at different locations on the touch surface. The TouchEvent interface encapsulates all of the touch points that are currently active. The Touch interface, which represents a single touch point, includes information such as the position of the touch point relative to the browser viewport.

This example tracks multiple touch points at a time, allowing the user to draw in a element with either the canvas scripting API or the WebGL API to draw graphics and animations. It will only work on a browser that supports touch events. When a touchstart event occurs, indicating that a new touch on the surface has occurred, the handleStart function below is called. This calls event. Then we get the context and pull the list of changed touch points out of the event's TouchEvent.

After that, we iterate over all the Touch objects in the list, pushing them onto an array of active touch points and drawing the start point for the draw as a small circle; we're using a 4-pixel wide line, so a 4 pixel radius circle will show up neatly.

Each time one or more fingers moves, a touchmove event is delivered, resulting in our handleMove function being called. Its responsibility in this example is to update the cached touch information and to draw a line from the previous position to the current position of each touch.

This iterates over the changed touches as well, but it looks in our cached touch information array for the previous information about each touch in order to determine the starting point for each touch's new line segment to be drawn.

This is done by looking at each touch's Touch. This property is a unique integer for each touch, and remains consistent for each event during the duration of each finger's contact with the surface. This lets us get the coordinates of the previous position of each touch and use the appropriate context methods to draw a line segment joining the two positions together. After drawing the line, we call Array.

When the user lifts a finger off the surface, a touchend event is sent. We handle this by calling the handleEnd function below.By using our site, you acknowledge that you have read and understand our Cookie PolicyPrivacy Policyand our Terms of Service. The dark mode beta is finally here. Change your preferences any time. Stack Overflow for Teams is a private, secure spot for you and your coworkers to find and share information.

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I have a very simple script where two images overlay each other, then by sliding the mouse horizontally, the top image either fades or re-appears. The script works perfect on desktop, but I can't get it to work on mobile.

On mobile, the "mouse" is picked up only on the initial touch, but not the slide. I've tried touch-punch. Learn more. Asked 5 years, 8 months ago. Active 5 years, 8 months ago. Viewed 5k times. John Sly John Sly 1 1 gold badge 6 6 silver badges 24 24 bronze badges. I'm checking the swipe event, but you get the transition the entire time you're moving your finger on a mobile device, not just with the initial location?

Active Oldest Votes. Devendra Soni Devendra Soni 1, 7 7 silver badges 14 14 bronze badges. I cleared my cache, this works perfectly as long as I include e. For a challenge, would there be a way to ONLY prevent the horizontal scrolling? Sign up or log in Sign up using Google.

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touchmove not working

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Feedback on Q2 Community Roadmap. Technical site integration observational experiment live on Stack Overflow. Triage needs to be fixed urgently, and users need to be notified upon….Hello, please help.

Drag and drop function stopped working on my Windows 10 laptop.

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I have to copy and paste all files to folders, which is annoying. Any ideas? The Drag and Drop functionality on Windows operating system gets used on an everyday basis by many users.

This feature allows organizing your folders, files, and other stuff easily, using only the mouse movements and clicks. Right-click on the file or folder and selecting Copy or Cut does the same thing because in the pop-up menu, destination folders appear. But the problem is that people are clueless when the function to drag and drop is not working on Windows 10 devices.

touchmove not working

However, the particular issue when the user can't drag and drop on Windows 10 is common due to the dragging and dropping function that is more used as a feature. There is a more significant issue possibility because installing programs or updates can trigger a particular setting glitches or unusual behavior on the PC.

The simple solution may be a full system restart on the computer, but there is a possibility that this is not enough. So if you already tried to reboot the machine to fix drag and drop not working on Windows 10, follow the article for more solutions. Try to remember if you have done anything unusual on the device during the time this issue occurred. Any process regarding applications or settings can be the cause of the problem with main machine functions.

To drag the file, one needs to click on the file and drag it to the preferred location without any additional moves. In most of the cases, files cannot be dragged or disappear when dragging from one location to another. The Drag and Drop failure has been noticed after upgrading from Windows 7 to Windows 10 in particular. However, Windows technicians [3] claim that usually, the problem stems from the Windows Explorer corruption.

Firstly, you should run the scan on the machine using Reimage and check if there is any malware that can cause these issues. Tools like these can fix other problems with your files and applications. If that is not solving the issue, you can find all manual fixes for the question, so all you have to do is to apply them one-by-one and check if the problem was resolved.

Do not fall for panic if your desktop disappears temporarily after disabling the process. It will be recovered once the process restarts. If the previous method did not help, check the value of the Attributes value on Windows Registry:.

If you don't want to struggle with manual repair techniques, please use the automatic software. All recommended products have been tested and approved by our professionals. Tools that you can use to fix your error are listed bellow:. Linas Kiguolis is a qualified IT expert that loves sharing his excellent knowledge about problems in Windows and Mac operating systems.

Contact Linas Kiguolis About the company Esolutions. You must be logged in to post a comment. Submit article. Add comment. Ask a question. Fix it now!Suppose you are building something that pops a modal window from time to time. This probably works well in most places, the problem is, on iOS, even if you toggle:. One solution is to write the window.

You can get a similar effect by setting the body and html to position: fixed when you expose the modal and ditch the JavaScript there. It would be nice if we had something better. My esteemed colleague, Tom suggested making use of touchstart to prevent the default scroll behaviour and while that solved the initial problem being able to scroll past the modal it prevented clicks inside the modal. We can use it like this — at the same time that you invoke a function to make the attribute change or class change that shows the modal, you also do this:.

The function receives either true or false and subsequently adds or removes an event listener. We then need a simple function reference that disables the default behaviour of the touchmove event. I welcome a better approach if anyone knows one?

Could you share details about your implementation? How is the dialog positioned in CSS? Is there an overlay? Do you use the standard element and API with polyfill, ofc? This is all well and good until the modal content is taller than the device window height. It prevents the scrolling of content in the modal.

I think this is a fantastic solution, but maybe needs a little more expansion to account for this. Sorry Ben, feel free to delete my comment. Hey, did you find a suitable solution? I ran into something similar about a year ago when I was prototyping to improve the UX of elements on iOS. I did a similar approach once but added one more thing to prevent the jump to top I was using jQueryright before adding the overflow: hidden, I store the scrollTop, the after the overflow, I add the scrollTop to the body.

I also banged my head on this for quite some time, and I tried a LOT not only to prevent scrolling of the content underneath, but also to enable scrolling on the modal at the same time. My solution involves intercepting the touchmove event and cancel it when the modal is scrolled to the top or bottom.

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Hi Frank. This is an amazing solution. I am trying to do a similar thing with a modal that has a scrollable text div in it. Thanks for the tip. Works for me…just a little modification to the original solution posted here. Great Thanks again!! I checked your demo and unfortunately it does not work on Chrome for Android.

Yes the post is about Safari iOSI understand, just thought it might be OK for other people coming here to find out why it does not work there. It does indeed work on FF for Android. The reason for that is that Chrome treats touch event as passive by default to increase scrolling speed and scrolling tap responseFF for Android does not do this.

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On another note, when I checked your site on mobile, in particular the navigation menu, not sure if this is intended the body does scroll up and down upon touch scrolling.

Not a major thing though. This leaves the user with no way of seeing what they type to search for.Hello I want to detect if the 2 Pictures on blue canvas are neary each other, an than make some compare operation with the data that is embedded in the pictures if both are touched an near each other.

I give every Picture Element a PreviewTouchMove Eventhandler but this Event is only firing once, and not constantly what would be necessary to get position of the 2 elements The Event only fires once so i get the start position of the drag and not continues values. Can somebody help me? The Source Code of the App is below, but you can download all this via this link.

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We are working on your issue, we need test it, so please wait for some times, thank you for your understanding. We will inform you if we need additional information. Which doesn't work? Please check whether TouchMove work or not. If you are test handler for canvas, it might not work. Because the event has been eaten by the inside element. This can be beneficial to other community members reading the thread. This site uses cookies for analytics, personalized content and ads.

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Sign in to your account. If you don't include the following code, the touchmove event will fire once, but not again until you're done moving your touch, which utterly kills the usefulness of the touchmove event.

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It's a weird one, and may very well break more advanced touch logic that works on iOS. But if you preventDefault on the touchstart event, your touchmove will function as expected.

Rather shamefull this Android bug still exists. Fixing this through Zepto would be really great! The problem with the attached commit is that it also kills the ability to scroll when touching an element with any kind of touch event bound to it.

The code that makes it work can be reduced to the following. I guess you could say I kind of monkey patched this into my backbone app.

I hope that what I have written is clear enough to help come up with a solution - would be great!! I understand the problem and I'm not sure how we can fix this so it works everywhere. There are some situations where the general approach we take in touch. However, if we can fix this in a generalized way I'm all for it.

Preventing body scroll for modals in iOS

This is missing tests and has incompatibilities reported, so I'm closing this pull request. Feel free to submit a new pull request that adds tests and broader coverage. Skip to content. Dismiss Join GitHub today GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together.Touchscreens on mobile phones, tablets and touch-enabled laptops and desktops open a whole new range of interactions for web developers.

In this introduction, we'll look at the basics of how to handle touch events in JavaScript. See the downloadable tutorial files for the supporting step-by-step example demos. With the rise of touchscreens, one of the fundamental questions from developers has been: what do I need to do to make sure my website or web application works on touch devices? Surprisingly, in most cases, the answer is: nothing at all.

By default, mobile browsers are designed to cope with the large amount of existing websites that weren't developed specifically for touch. Not only do these browsers work well with static pages, they also handle sites that provide dynamic interactivity through mouse-specific JavaScript, where scripts have been hooked into events like mouseover.

To this end, browsers on touch-enabled devices trigger simulated, or synthetic, mouse events. A simple test page see example1.

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These events are triggered in rapid succession, with almost no delay between them. Also note the single 'sacrificial' mousemove event, which is included to ensure that any scripts that may be listening to mouse movement are also being executed at least once. If your website is currently set to react to mouse events, its functionality will in most cases still work without requiring any modifications on touch devices.

As good as the fallback to simulated mouse events is, there are, however, still situations where purely relying on mouse-specific scripts may result in a suboptimal experience. When using a touchscreen, browsers introduce an artificial delay in the range of about ms between a touch action, such as tapping a link or a button, and the time the actual click event is fired.

This delay allows users to double-tap for instance, to zoom in and out of a page without accidentally activating any page elements see example2. This delay can be a problem if you want to create a web application that feels snappy and native.

touchmove not working

For regular web pages, this is unlikely to be an issue as this is the default behaviour users understand from most sites. As we already saw, the synthetic mouse events dispatched by the browser also include a mousemove event. This will always be just a single mousemove. In fact, if users move their finger over the screen too much, synthetic events will not be fired at all, as the browser interprets the movement as a gesture, such as scrolling.